Realflow

RealFlow is a unique fluids and body dynamics software package which allows you to simulate anything from a single drop of water to a massive tsunami crashing across a beach, sweeping debris in its wake. RealFlow remains the definitive tool for the creation of flawlessly realistic simulations, and has been used to create some of the most ground-breaking visual effects ever seen, in movies like ˇ°Avatarˇ±, ˇ°District 9ˇ±, ˇ°2012ˇ±, ˇ°GI Joeˇ±, and ˇ°The Curious Case of Benjamin Buttonˇ±, as well as countless commercials, TV programs, and game cinematics.

In 2008, the makers of RealFlow were presented with the Technical Achievement Award? by The Academy of Motion Picture Arts and Sciences, for creating ˇ°the first widely-adopted, commercially-available, easy-to-use system for the simulation of realistic liquids in motion picture visual effects.ˇ±

RealFlow 5 continues in this tradition of innovation, introducing Hybrido, the revolutionary new hybrid technology, making RealFlow the only product on the market which enables the user to simulate large bodies of water with sophisticated secondary effects, like splashes, foam and mist. And, due to its cutting-edge body dynamics solver, Caronte, RealFlow 5 also offers unmatched capabilities for large-scale, complex simulations.


RealFlow Features

   –  Liquids
          – Particle-based liquids
          – Grid-based liquids
          – Hybrido technology
                 – Large scales
                 – Coupling particle-based and grid-based liquids
                 – Splash
                 – Foam
                       – Particle-based
                       – Texture-based
                 – Mist
                 – Statistical spectrum displacement
          – Multi-threaded
   –  Gases
          – Particle-based thermal and iso-thermal gases
   –  Elastics
   –  Fibers
   –  Particle emitters
          – Circle
          – Square
          – Sphere
          – Linear
          – Triangle
          – Spline
          – Cylinder
          – Bitmap
          – Object
          – Fill
          – Binary Loader
          – NBinary Loader
          – Container
   –  Bodies
          – Caronte Body Dynamics Solver
          – Rigid bodies
                 – Collision primitives: cube, sphere, convex hull and mesh
                 – State-of-the-art stacking
                 – Multi-threaded
          – Soft bodies
                 – Free-form deformation based
                 – Efficient for high polygon-count meshes
                 – Permanent deformation
                 – Multi-threaded
          – Joints
                 – Automatic creation and break
                 – Ability to connect rigid-rigid, rigid-soft and soft-soft bodies
                 – Permanent deformation
   –  Fluid surfaces (RealWave)
          – Statistical spectrum wave for the generation of realistic oceans
          – Control points wave
          – Fractal wave
          – Spectrum wave
          – Gerstner wave
          – SDK built wave
          – Export as a displacement texture
          – Object splash
          – Crest splash
          – Depth texture
          – Downstream
          – Custom geometry
   –  MultiBody nodes
          – For efficient handling of scenes with many objects
   –  Meshes
          – Standard mesh
                 – Metaballs
                 – Micro-polygons
                 – Cloning objects
                 – Camera level of detail
                 – Camera, objects and RealWave clipping
                 – Texture based on particle attributes or particle UV
                 – Tension and relaxation filters
                 – Camera and geometry clipping
                 – Optimized curvature and camera-based
                 – Built-in Glsl and custom shaders
          – RFRK mesh (RealFlow RenderKit)
                 – Multi-threaded
                 – Field Types (Metaballs or Spheres)
                 – Auto polygon size
                 – Texture based on particle attributes or particle UV
                 – Tension and relaxation filters
                 – Camera, objects and RealWave© clipping
                 – Optimize curvature and camera-based
                 – Particle attributes transferred to the mesh
                 – Built-in Glsl and custom shaders
          – Grid mesh
                 – Able to create mesh mixing a grid-based and a particle-based fluid
                 – Texture, Y-planar projection, UV particle and fluid average velocity
                 – Tension and relaxation filters
                 – Optimized curvature and camera-based
                 – Built-in Glsl and custom shaders
   –  Cameras
          – Import/export from/to major 3D platforms
          – Link target
   –  CrowdFlow plugin
          – Flocks
          – Swarms
          – "Follow the leader"
   –  Morph plugin
          – Improves on the built-in Magic daemon
   –  Filter daemon
          – Transfer particles from one emitter to another based on particle attributes
   –  Sheeter daemon
          – Auto-fill areas with low resolution to create thin sheets of fluid.
   –  External forces
          – Gravity
          – Attractor
          – Daemon spline
          – Wind
          – Vortex
          – Layered vortex
          – Limbo
          – Tractor
          – Coriolis
          – Ellipsoid
          – Drag
          – Surface tension
          – Noise
          – Heater
          – Magic
          – Object
          – SDK built forces
   –  Initial state
   –  Simulation passes
          – Fluid dynamics
          – Bodies dynamics
   –  Python SDK
          – Commands
          – Batch
          – Simulation Events
          – Forces
          – Particle solvers
          – Waves
          – Version 2.6.2
   –  C++ SDK
          – Commands
          – Batch
          – Simulation Events
          – Forces
          – Particle solvers
          – Waves
          – Job managers
   –  Customizable GUI
          – Tree layout
          – UI dark and light color scheme
          – Commands tool bars
          – Change predefined layouts by using keyboard shortcuts
   –  Computation distributed over a network
          – IDOC (Independent Domain of Computation) nodes
          – Send jobs by using an open plug-in architecture
          – Job manager built-in panel to browse the jobs status
          – Browse the job status using a standard internet browser
   –  On-line help system
          – Global search
          – Parameter context help
          – Node context help
   –  Scene import/export as XML format
   –  Textures
          – Displacement maps
          – Wet/dry
          – Texture based parameters (interaction maps)
          – UV Mapping
                 – UV from particle
                 – UV sprite
                 – Speed
                 – Pressure
                 – Temperature
                 – Fluid average velocity
   –  Preview
          – One-click generation of a preview video/sequence of files
   –  Movie player
          – tga, bmp, jpg and png sequences
          – Write out avi files
          – Real time play
   –  Curve and expressions editor
          – TCB, bezier, linear and stepped curves
          – Pre- and post- curve behavior
          – Tangent tools (break, unify and flat)
          – Copy/paste control points
          – Multi-curve editing
          – Save/load curves to/from crv and xml formats
   –  Snap tools
   –  Align tools
   –  Import MXS (Maxwell Render) format
   –  Predefined or user defined OpenGL shaders
   –  Multi-platform
          – Linux
          – Windows
          – MacOS
   –  32/64bits
   –  Multi-threaded
   –  Export simulation data to most popular 3D packages
          – Autodesk Maya
          – Autodesk 3ds Max
          – Houdini
          – Autodesk Softimage
          – LightWave 3D
          – Cinema4D

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