The world’s first fully GPU-accelerated, biased renderer.
Since the release of version 3.5 we’ve included Random Walk and Volumetric Anisotropy; two long-awaited features that give artists the ability to achieve a wider range of looks with their renders, bringing the quality of their imagery to the next level of realism.
Redshift now supports the native Cinema 4D Material Stacking and UV Projection workflow. This allows artists to quickly and easily layer materials or place decals in an artist-friendly fashion.
Improvements have been made to transmission energy conservation giving artists more realistic physically accurate refractive materials, improving the overall look of your renders
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