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Image-to-Material Generator

Generate all your needed outputs from a single image.

Substance B2M allows you to generate all those PBR outputs from a single input image: base color, normal, metallic, roughness, ambient occlusion

 

Generate the metallic map

Easily obtain a metallic map from the image using simple tools, or an input mask. This feature is essential when working in PBR.

Full control over microsurface

Control and adjust the finest details of your material thanks to the comprehensive set of parameters exposed by B2M. This includes adjusting the generated roughness map, for PBR.

Remove seams

Substance B2M provides the ability to make

any material tile. You do not need to care

anymore about making your photography tile,

B2M takes care of it for you. You can choose

between 2 modes of tiling: offset or splat.

Adjust highlights and shadows

This allows you to create the base color (or albedo) for PBR and can be done in just a few clicks.

Shape recognition

Substance B2M is the only map extractor which can keep the original shapes of your picture among all your maps.

 

User Stories

Substance Designer: Making Incredible Materials with Daniel Thiger aka “Dete”

Substance Designer: Making Incredible Materials with Daniel Thiger aka “Dete”

Chris Hodgson, One With The Substance

Chris Hodgson, One With The Substance

The Substance Art of Peter Kolus

The Substance Art of Peter Kolus

Substance for Architecture with Gastón Suárez Pastor

Substance for Architecture with Gastón Suárez Pastor

Texturing Epic Games’ Robo Recall: Substance Painter for VR Workflows

Texturing Epic Games’ Robo Recall: Substance Painter for VR Workflows

Arkane Studios: Texturing Prey’s Retro-futuristic Visual Style

Arkane Studios: Texturing Prey’s Retro-futuristic Visual Style

Hybrids: A Top-Grade Student Short Film Made With Substance

Hybrids: A Top-Grade Student Short Film Made With Substance

VR Car Configurator, Fueled by Substance

VR Car Configurator, Fueled by Substance

The art of Car Material Rendering by Jack Darton

The art of Car Material Rendering by Jack Darton

Industrial Design: Injecting Realism with Substance

Industrial Design: Injecting Realism with Substance

Follow Scott DeWoody’s Masterclass on Substance in Architecture at Autodesk University 2016

Follow Scott DeWoody’s Masterclass on Substance in Architecture at Autodesk University 2016

Introducing Substance Source – Architecture Selection

Introducing Substance Source – Architecture Selection

Interior Design: The Fingerprint of Ibrahim Saad

Interior Design: The Fingerprint of Ibrahim Saad

Physically Based Materials Workflow for ArchViz

Physically Based Materials Workflow for ArchViz

The Mill: Creating Kia’s Super Bowl Ad with Substance

The Mill: Creating Kia’s Super Bowl Ad with Substance

The Man in the High Castle: A TV Series with Substance

The Man in the High Castle: A TV Series with Substance

Cutting-Edge Texturing for VFX: Substance at Double Negative

Cutting-Edge Texturing for VFX: Substance at Double Negative

Logan: Texturing Workflows for VFX with Rising Sun Pictures

Logan: Texturing Workflows for VFX with Rising Sun Pictures

Forza Horizon 3: a Game With Substance

Forza Horizon 3: a Game With Substance

The Mill: Creating Kia’s Super Bowl Ad with Substance

The Mill: Creating Kia’s Super Bowl Ad with Substance

Horizon Zero Dawn: it’s Gorgeous, it has Substance!

Horizon Zero Dawn: it’s Gorgeous, it has Substance!

UNCHARTED 4: This Game Has Substance

UNCHARTED 4: This Game Has Substance

Integrations

Substance files can be imported in many substance compatible software to simplify your workflow and save you time.