3D Painting Designer
Substance Designer is the Ultimate 3D Material Authoring and Scan Processing Tool.
It has become the standard in the entertainment industry for PBR material authoring.
Real-Time Physically Based Viewport with Iray Path Tracing
Use the real-time PBR viewport to preview your work exactly as it appears in Unity and Unreal. Match any other game engine via custom shaders.
Create photo-realistic renders with Iray path-trace technology while working, embellish your work with Yebis post-production effects, and share portfolio-ready materials directly on ArtStation.
Combine a large number of pre-set filters and tools for Procedural and Hybrid Workflows.
Access and modify the sources of all filters.
Create materials with full control and infinite variations.
Edit complete texture sets instantly and produce Substance textures and MDL materials that will be directly handled in your renderer or game engine.
Substance Files (.sbsar)
Create Substance files tweakable in-context
Produce tileable textures up to 8K size with 32 bits floating
Produce MDL materials for Iray, V-Ray and Adobe Felix
Use the Substance material or export the textures to any renderer, game engine, DCC tool or portfolio site.