Select Page


Substance Painter is a 3D painting software allowing you to texture, render and share your work.


Cinema 4D Studio

Everything you need
for high-end 3d


  • Physical Renderer
  • Advanced Camera Tools
  • Team Render (unlimited Nodes)
  • MoGraph Tools
  • Sketch & Toon
  • Dynamics
  • Sculpting
  • Hair System
  • Advanced Character Tools
  • Motion/Object Tracker
  • all Libraries, Advanced presets and demo scenes

Cinema 4D Broadcast

The 3D motion graphics


  • Physical Renderer
  • Advanced Camera Tools
  • Team Render (3 Nodes)
  • MoGraph Tools
  • Broadcast Library, incl. materials, cameras and objects

Cinema 4D Visualize

The professional solution
for architects & designers


  • Physical Renderer
  • Advanced Camera Tools
  • Team Render (3 Nodes)
  • Sketch & Toon
  • Visualize Library, incl. materials, presets and architectural objects

Cinema 4D Prime

Professional 3D Starts


  • Modeling
  • Materials & Texturing
  • Lighting
  • Animation
  • Camera
  • Advanced Renderer
  • UV Editing
  • Extensive API: C++, Python, C.O.F.F.E.E.
  • Prime Library incl. materials,
    objects & presets

Full Comparison Chart

Cinema 4D Studio Cinema 4D Visualize Cinema 4D Broadcast Cinema 4D Prime BodyPaint 3D Cinema 4D Lite*
General Workflow
Advanced presets and demo scenes
Annotations Tag
Arabic interface support
Available in 11 languages (switchable)
Broadcast Library, incl. materials, cameras and objects
Color Chooser
Content Libraries
Context-sensitive, fully-searchable HTML help
Cross-platform support for Mac & Windows
Custom User Data per object
Customizable GUI sets (toolbars / layouts / menus)
Doodle viewport annotation tool
Enhanced OpenGL Viewport
Essential presets and demo scenes
High-Quality OpenGL Viewport R19
Layer system for object & material management
Lite Library, incl. materials, cameras and objects
Multiple projects open at once
New Feature Highlighting R19
Object highlighting
Picture Viewer
Scripting & SDK
Solo Button
Stereo display in Viewport
Take System
To Do List
Vertex Colors
Visualization Library, incl. materials, presets and architectural objects
XRef external instancing / referencing system
ABF unwrapping and relaxing
Basic Tools
Bevel Deformer
Deformer Falloff
Extrude, Lathe, Loft, Sweep
Interactive UV mapping by projection types
Knife Tools
Level of Detail Object R19
LSCM unwrapping and relaxing
Mesh Check
Modeling Generators: Metaball, Boolean, Symmetry, Array, Atom Array, Instance, Connect, Python
New Modeling Kernel R19
New Polygon Reduction Generator R19
OpenSubdiv Support
Scene Objects: Floor, Sky, Environment, Stage, Foreground, Background
Spline Mask object
Spline Tools
Subdivision surfaces
UV Editing
UV mapping to automatically remove seams
UV Peeler
UVs for Caps
C++ Sculpt Brush API
Mesh Projection
Mirroring & Masking
Python Support for lib_sculpt
Sculpt Brushes
Sculpt functionality
Sculpt Layers
Sculpt to Pose Morph
Materials & Textures
12 standard material channels: Color, Diffusion, Luminance, Transparency, Reflection, Environment, Fog, Bump, Normal, Alpha, Glow, Displacement
3D Painting with layers, all blend modes and Photoshop file compatibility
Animated textures (MOV, AVI, sequence) with viewport preview
Blurry reflections and transparencies
Brick, Wood, Weathering, Pavement and Normalizer Shaders
Choose Photoshop PSD layers per usage
Displacement: intensity (centered), red/green and RGB
Formula Shader
Fresnel Shader
Grass Material Shader
Improved Variation Shader R19
Inverse Ambient Occlusion
Layer shader
Multi-brush painting of multiple material channels in single stroke
Noise Procedural shader with 32 different noise algorithms
Normal maps: tangent, object or world
OpenGL-accelerated 3D Painting with layers, all blend modes and Photoshop le compatibility R19
Parallax Shader
Physically correct IOR presets
Procedural surface shaders
Projection Man
Projection painting
Proximity-based Proximal shader
Reflectance Channel
Set UVW from projection
Shading models: Lambertian, Oren-Nayar
Shadow Catcher
Sketch & Toon Art, Hatch, Spot (halftone) Shaders
Sub-Polygon displacement (SPD)
Sub-Surface Scattering
Terrain Mask shader
Texture baking: surface color, illumination, Ambient Occlusion, Normals, displacement and more
Texture Manager
Thin Film Shader
Transparency with absorption, total internal reflections, exit reflections
Color temperature in Kelvin
Custom lens flares
Global Illumination
Hard, Soft, Area shadows
IES Lights
Include/exclude light diffusion, specular, shadow per object
Light Types: Omni, Spot, Infinite, Area, Square Spot, Parallel Spot, Square Parallel Spot
Noise within light illumination and/or visibility
Photometric brightness setting in Candela and Lumen
Physical Sky
Visible, Volumetric and Inverse Volumetric lighting
Camera Calibrator
Camera Composition Helpers
Camera Crane
Camera Focus Picker
Camera Morph
Camera, Target Camera, Stereo Camera
Graphical View for Motion Tracking
Lens Distortion Support
Motion Camera
Motion Tracker
Object Tracker
Scene Reconstruction for Motion Tracker R19
Spherical Camera R19
Ambient Occlusion
Camera white balance
Color profile support
Embree Integration
Global Material Override
Light Mapping
Linear workflow
Multi-Pass output
Normal Pass
Object buffers – specify unique alpha channels per object
Physical Render Engine
Position Pass
ProRender (new GPU-based Renderer) R19
Pyrocluster volumetric particle rendering
Radiosity maps
Render instances
Render Queue batch rendering system
Render up to 128,000 pixels square / 32 bits per pixel
Sketch and Toon
Stereoscopic Rendering
Sub-Surface Scattering
Team Render (3 Nodes)
Team Render (unlimited Nodes)
Universal Sampler (GI-QMC)
ASCII animation import
Automatic keyframing
Constant Velocity option per track
Constraints: PSR, Up-Vector, Clamp, Mirror, Parent, Aim, Spring
Driver tag
F-Curve Snapshot and Reduced Modification curves
Interaction Tag
Keyframe baking
Keyframe reduction
New Parent Constraint workflow
Non-linear animation / motion mixing system
PowerSlider animation toolbar for playback and keyframe manipulation
Shift Priority Tag
Timeline – up to four timeline windows with customizable track display and dopesheet or F-Curve view modes
Radiosity maps
Render instances
Render Queue batch rendering system
Render up to 128,000 pixels square / 32 bits per pixel
Sketch and Toon
Stereoscopic Rendering
Sub-Surface Scattering
Team Render (3 Nodes)
Team Render (unlimited Nodes)
Universal Sampler (GI-QMC)
Character Animation
Auto weighting
Character Object
Enhanced Quaternion workflow
Joints with full dynamic IK
Mirror, Naming and Paint Tools
Muscle deformer
Point Cache tag
Pose Morph
PSD Correctional Morphs
Skin Deformer supports linear, spherical and blended deformation based on joints
Tension tag
VAMP tool for translating weights, morphs, selection, textures, Uvs and vertex maps between different geometry
Visual Selector
Weight effector
Weight Manager and tools
Weighting Improvements R19
Beat Shader
Cloner object
Effectors for Position, Scale, Rotation, Color, Time using Falloff, Shader, Random, Formula, Delay, C.O.F.F.E.E., Python, Inheritance, Sound, Spline, Step, Target, Time or Volume effectors
Enhanced MoGraph Caching
Enhanced Voronoi Fracturing (Auto Connectors only available in Studio) R19
Fracture object
Matrix object
MoGraph Multi-shader
MoGraph Selection tag
MoInstance object
MoSpline parametric spline generator with L-system functionality
MoText object
New Sound Effector R19
PolyFX polygon fracture deformer
Push Apart Effector
Tracer object
Weight Map and Weight Paintbrush
Aerodynamic Forces
Basic particle system
Breaking Connectors
Cloth Simulation
Feather object
Fur system
Guide-based Hair system
Hair instancing
Hair shading system with multiple speculars, texture-defined root and tip colors, and variable transparency, thickness, length, scale, frizz, kink, density, clump, tighten, displace, bend, curl, twist, wave, straighten
Hair styling tools: Move, Scale, Rotate, Brush, Comb, Clump, Curl, Cut, Push, Straighten, Add Guides, Mirror, Set Roots
Joints, Springs, Motors
Plastic & Breaking Springs
Rigid Body Dynamics
Rigid Body dynamics for MoGraph objects
Soft Body Dynamics
Spline dynamics
Thinking Particles R19
Pipeline Integration
After Effects compositing exchange with 3D data
Apple Final Cut Pro compositing exchange
Apple Motion compositing exchange with 3D data
BodyPaint 3D exchange – 3ds Max, Maya, Softimage and Lightwave
CineMan Renderman-compliant bridge
CINEWARE compatible
Digital Fusion compositing exchange (Win only)
Houdini Engine Bridge
IGES importer
Image formats – float with layers: PSD, TIFF, OpenEXR
Image formats – float: HDR, DPX, RLA, RPF
Image formats: BMP, IFF, JPG, PICT, PNG, TARGA
Improved Media handling R19
Improved Substance Engine Integration
Nuke exchange
Okino connection – seamless CAD file import via optional PolyTrans software (Windows only)
Photoshop exchange
SketchUp importer
Support of DXF, DWG, 3DS, DAE, FBX 20xx, DEM, LWS, STL, VRML2, OBJ, COLLADA, Alembic x.x
Video Formats: Avi, Quicktime