Creating photoreal graphics with Megascans rendered in Redshift
Panos Zompolas December 1, 2016
We were really impressed to see the results of the photorealistic textures created by Quixel’s Megascans software rendered in Redshift 2.0.
When we first took a peek at the images, we had trouble identifying the real one! There’s a ton of detail there: make sure to check out the high-res versions in 4K!
With the use of Megascans and Redshift, you too can create similar environments using their extensive scan library.
“As Redshift is the world’s fastest renderer, this 4K render finished in less than an hour with a single GeForce GTX 970 on a mid-tier computer — many times faster than traditional CPU rendering techniques.”