THE WORLD’S FIRST FULLY GPU-ACCELERATED
Redshift is the world’s first fully GPU-accelerated, biased renderer.
Redshift is a powerful GPU-accelerated renderer, built to meet the specific demands of contemporary high-end production rendering. Tailored to support creative individuals and studios of every size, Redshift offers a suite of powerful features and integrates with industry standard CG applications.
Creating photoreal graphics with Megascans rendered in Redshift Photorealistic textures created by Quixel's Megascans software rendered in Redshift 2.0. Panos Zompolas December 1, 2016 We were really impressed to see the results of the...
Muse VFX Creates Explosive Visuals for Teen Wolf Hollywood-based Muse VFX is known for generating powerful effects and have made a name for themselves as one of the top studios in post-production for episodic TV. Their portfolio of work spans...
Working with Gods: Tendril create a unique story for American Gods Canadian animation studio Tendril entrance us with their short five-minute opening sequence for the American Gods series. creativebloke June 19, 2017 Neil Gaiman’s bestselling,...
CHOCOLATE TRIBE BRINGS LIFE TO ROBOT & SCARECROW Chocolate Tribe was responsible for over 90% of all the 140 Redshift rendered VFX shots on Robot & Scarecrow, the latest short film from acclaimed UK director Kibwe Tavares. creativebloke...
Out of core geometry and textures
Redshift’s efficient memory management allows rendering of scenes containing hundreds of millions of polygons and TBs of texture data.
Achieve blazingly fast indirect lighting using biased point-based GI techniques, as well as brute-force GI.
Harnessing the raw power of the GPU and using intelligent sampling techniques makes Redshift the worlds faster renderer.
The user can export groups of objects and lights to Redshift Proxy files which can be easily referenced by other scenes. Proxies allow for powerful shader, matte and visibility flag overrides as often required in production.
Transformation and deformation blur
Redshift supports multi-step transformation blur and 2-step deformation blur.
Redshift support OpenVDB rendering in all 3d apps and native volume rendering in Houdini. Redshift lights can cast volumetric lighting around them.
Hair rendering with ‘Min Pixel Width’
Thin hair can produce noisy renders. Redshift supports ‘MPW’ rendering which smooths out the look of thin and hard-to-sample hairs.
Tessellation and displacement
Redshift’s tessellation supports edge and vertex creasing with separate UV smoothing control.
Redshift allows for any type of AOV data to be baked out from individual objects.
Users can export their scene and render it independently of their 3d app using the redshiftCmdLine tool.
A C++ SDK is available for studios that require deeper integration of Redshift with their pipelines. Please contact us for more info.
Shading and texturing
Physically Based Materials
Flexible, production-ready shader, compatible with PBR workflows of Allegorithmic Substance and Unreal Engine.
Control how materials behave for certain ray types. Useful for customizing GI or double-sided polygon shading.
Multi-lobe anisotropic specular using the physically-based Marschener BRDF.
Dedicated skin shaders
Support for up to 3 layers of sub-surface scattering in a single shader for realistic looking skin.
Get smooth edges without requiring geometry tessellation. This technology is licensed from NVidia.
Displacement mapping with ‘auto-bump’
Add geometric and lighting detail to surfaces using displacement mapped height, vector textures or procedural shading nodes.
No texturing limitations
Virtually unlimited number and size of textures regardless of VRAM. Built-in efficient UDIM/UVTile tiling support.
Powerful shading attributes
Shaders can access per-vertex (weight maps, multiple UVs, etc) or per-object attributes for maximum flexibility.
Render foliage and other opacity-cutout effects blazingly fast!
Large variety of nodes
Redshift supports many dcc shading nodes for math, color ramps, color remaps and conversion, gamma and many others.
Efficiently light an entire scene using image-based environment textures.
Use any mesh in the scene as a light source, with the same features and sampling efficiency as regular area lights.
Redshift lights can affect atmospheric volumetric fogging for the popular ‘God ray’ effect.
Physical sun and sky
Natural-looking physical sun light and sky emulation.
Physically correct lights
Full flexibility ranging from area lights to photometric/IES lights, ‘portal’ lights and texture-projected ‘gobos’.
Multiple camera lens types
Fisheye, spherical, cylindrical cameras, lens distortion.
Stereo Spherical rendering for VR applications.
Physical lens effects
Familiar photographic exposure controls such as ISO, shutter, vignette, color balance and textured bokeh depth-of-field.
Deep and Layered EXR support
For 3d compositing and efficient management of AOVs.
Many AOV Types
Material shading components (albedo, diffuse, reflections etc), depth, motion vectors, puzzle-matte and many more.
Hair and Fur
Support of the Houdini curve primitives, that are extracted as efficient Redshift hair objects.
Automatic and configurable tessellation of the Houdini primitive surfaces (primitives, nurbs, etc.).
Direct rendering of OpenVDB files and the Houdini Volume and VDB primitives. Support of volume instancing and velocity grids.
Render of any kind of Houdini primitive as Redshift strands.
Support of the Houdini instancing, including the Instance OBJ node, and the “instance” and “instancepath” attributes, extracted as mesh instances or particle point clouds.
The plugin is compatible with all the Houdini non-GUI tools (hython, hscript, etc.) and includes a set of custom HScript commands to control the renderer.
Support for the world’s most popular scattering plug-in.
Support for the super popular hair, fur and feathers plug-in for 3ds Max.
Support for the precise and powerful hair modeling 3ds Max plug-in.
Support for Autodesk’s extension for node managing instances of scene objects created by a MASH network.
Support for Autodesk’s own geometry instancer for Maya.
Support for the super popular hair, fur and feathers plug-in for Maya.
Support for the popular fur, hair and feathers tool-set for Maya.
Support for Shave and a Haircut the veteran Maya hair and fur plugin.
Support for the popular crowd simulation software for Maya.
Support for ICE interoperability for Maya to send ICE effects data between Maya and Softimage.
Extensive support for Cinema 4D’s geometry objects including Instances, Generators, Deformers, Cloners and MoGraph objects.
Support for powerful built-in particle instancing and per-particle attributes.
- Microsoft Windows: 64-bit Windows 7 / 8 / 10
- Linux: 64-bit distribution with glibc 2.12 or higher
- MacOS: El Capitan (10.11) or higher
3D Applications Supported
- Autodesk Maya (Windows, Linux and macOS): 64-bit edition. 2014 or later
- Autodesk Softimage (Windows): 64-bit edition. 2011 or later
- Autodesk 3dsMax: 64-bit edition. 2013 or later
- Maxon Cinema4D (Windows and macOS): 64-bit edition. R16 or later
- SideFX Houdini (Windows, Linux and macOS): 64-bit edition. 14.0 or later
- The Foundry Katana (Windows, Linux): 64-bit edition. 2.5v4 or later
- 8GB of system memory
- Processor with SSE2 support (Pentium4 or better)
- NVidia GPU with CUDA compute capability 2.0 or higher and 2GB VRAM
- Single GPU
- 16GB of system memory or more
- Core i7 or Xeon equivalent, 3.0GHz or higher
- NVidia GPU with CUDA compute capability 5.0 or higher and 8GB of VRAM or more
- Multiple GPUs
Please see here to determine if your GPU supports compute capability 2.0
Works with your software
Redshift works with a number of industry standard applications for a seamless integration into your pipeline
What our customers are saying
“We tested various new renderers and quickly realized that Redshift was fast, achieved the look we wanted and, most importantly, was production ready, especially since it was available for all of these DCCs – that was a big win!”
– Shimon Cohen, Blizzard Entertainment
“With the Henson Digital Puppetry Studio, and with the support of Redshift, we’re able to continue in the original spirit of Jim Henson, continually finding new ways to explore, grow, and innovate.”
– Steffen Wild, Jim Henson Creature Shop
“Redshift allowed us to maintain a consistent level of quality throughout all shots, while still achieving much faster render times than the year prior. Redshift truly helped keep this project on track, with a higher overall quality.”
– Francois Beaudry, Digital Dimension