Mixed rendering technology
Powerful renderer for artists
Production-proven ray traced rendering with a full suite of tools to create professional photoreal imagery and animations.
Built to handle the absolute toughest projects and largest scenes.
Multicore CPU and GPU-accelerated rendering engines for optimized speed and scalability.
Real-time look development with interactive lighting, shading and rendering.
Integrated seamlessly into Maya and designed to fit any production pipeline.
AN INDUSTRY STANDARD
Top artists and studios rely on V-Ray for Maya to create award-winning animation & visual effects.
game of Thrones
Pixomondo has been involved in the production of several seasons of this popular series, using a combination of V-Ray and Maya to create many memorable shots of the play.
See what’s new in V-Ray 3.6 for Maya
V-Ray GPU CUDA now renders on CPUs as well as GPUs, to take full advantage of all available hardware.
Full Light Select render element
Render individual lights or groups of lights as separate render elements, with full support for global illumination, reflections and refractions for accurate light mixing in post.
Automatically generate ID mattes with support for transparency, depth of field and motion blur. This will speed up workflows for compositors working in NUKE or Fusion.
Supports shared GPU memory across NVLink compatible graphics cards.
NVIDIA’s universal material format is now supported in V-Ray for Maya, allowing designers to apply MDL materials authored in programs like Substance Designer to their assets and scenes.
Viewport 2.0 improvements
V-Ray lights can now illuminate objects in Viewport 2.0, making light setup much easier. Direct support for environmental reflections and V-Ray materials have also been added.
RECENTLY ADDED IN V-RAY 3.5
Fast new lighting algorithm that speeds up rendering in scenes with many lights.
New in-process IPR starts instantly, updates faster and uses less memory. Changes to materials in the Hypershade Material Viewer are made in real time.
Stop your render at any point and continue where you left off.
General-purpose shader by Anders Langlands with layered SSS and glossy fresnel reflections — popular for skin.
V-Ray Frame Buffer tools
Speeds up look development on individual objects with the new Render Mask: Isolate select tool. Select objects, materials and camera focus directly in the frame buffer.
GPU rendering improvements
Render larger, more detailed scenes using a lot less memory with On-demand Mip-mapping. V-Ray’s fast GPU renderer adds support for a wider range of production features.
POWERFUL CPU RENDERING
Render superior images and animations fast with V-Ray’s highly-optimized and adaptive ray tracing technology.
INCREDIBLY FAST GPU RENDERING
Get an additional speed boost with GPU-accelerated look development and final frame rendering.
Render natural, artificial and image-based lighting with a wide range of light types, shapes and controls.
Choose from ray traced and hybrid global illumination methods for the perfect balance of quality and speed.
hair & fur
Render realistic hair with support for Maya hair and fur, XGen, Ornatrix, Shave and a Haircut, and Yeti.
Render optimized volumetric effects and import OpenVDB files from Realflow and Houdini.
Output a complete set of beauty, utility, and matte passes for total control in compositing.
V-Ray frame buffer
Track render history, fine tune colors, and match final output with advanced color management.
Simulate any camera and lens with controls for exposure, depth of field and motion blur.
Create physically-based materials with multiple layers – now with GTR/GGX shading for great looking reflections.
For specialized materials, choose from a collection of purpose-built shaders for subsurface scattering, skin, hair and more.
Work with multi-resolution tiled textures from top applications MARI, Mudbox and Zbrush.
Fit massive scenes into memory and cut render times using load-on-demand proxy objects.
CLIPPER WITH RENDER-TIME BOOLEANS
Create complex cutaways and sections using any mesh object.
Quickly apply seamless textures without UVs.
Generate perfectly smooth edges at render-time with no extra modeling.
Render VR-ready content for popular headsets like Oculus Rift, HTC Vive and Samsung Gear VR.
ATMOSPHERIC PERSPECTIVE + NEW HOSEK SKY
Simulate natural looking skies with realistic atmospheric haze.