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Physically Based Materials Workflow for ArchViz

Pierre Maheut on April 5 2017 | Tutorials, Architecture
In this NVIDIA webinar, Andrew Rink, Marketing Strategy for AEC & Manufacturing at NVIDIA and Scott DeWoody, Firmwide Creative Media Manager at Gensler, give us a presentation on how to create MDL materials and how to use Substance Designer 6’s new scan processing features before rendering them in Iray.

Transform Your Workflow with Physically Based Materials