by root | Jan 15, 2018
Substance Designer: Making Incredible Materials with Daniel Thiger aka “Dete” Pierre Bosset on August 3 2017 | Substance Designer, Stories, Game, Film/VFX Daniel Thiger is an experienced artist in the game industry, but he only recently started picking up...
by root | Jan 15, 2018
Chris Hodgson, One With The Substance Vincent Gault on November 22 2016 | Substance Designer, Stories, Tutorials While you see objects and colors, Chris can directly read the Matrix code: his ability to interpret patterns and reproduce them via Substance Designer is...
by root | Jan 15, 2018
The Substance Art of Peter Kolus Pierre Maheut on June 6 2016 | News, Stories, Design Who are you? Peter Kolus Where are you based? I was born in Slupsk (a small city in the north of Poland) and currently I’m based in Warsaw. Website and portfolio: You...
by root | Jan 15, 2018
Substance for Architecture with Gastón Suárez Pastor Pierre Maheut on August 23 2016 | News, Stories, Design, Architecture Who are you? Gastón Suárez Pastor What do you do? I’m a 3D artist from Buenos Aires, Argentina, and I specialize in architectural...
by root | Jan 15, 2018
Texturing Epic Games’ Robo Recall: Substance Painter for VR Workflows Pierre Bosset on May 18 2017 | Stories, Game Epic Games’ Robo Recall is arguably one of the most fun arcade shooter games for Oculus Rift out there. Besides that, it’s also one of the best looking...
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