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Arkane Studios: Texturing Prey’s Retro-futuristic Visual Style

Arkane Studios: Texturing Prey’s Retro-futuristic Visual Style

Arkane Studios: Texturing Prey’s Retro-futuristic Visual Style Pierre Bosset on May 12 2017 | Stories, Game Last week Arkane Studios released the highly anticipated and visually stunning Prey. They were kind enough to share some parts of their texturing pipeline for...
Hybrids: A Top-Grade Student Short Film Made With Substance

Hybrids: A Top-Grade Student Short Film Made With Substance

Hybrids: A Top-Grade Student Short Film Made With Substance Pierre Bosset on August 17 2017 | Substance Painter, Stories, Film/VFX In this interview, we talk with a team of students from Motion Picture in Arles (MOPA), a computer graphics school focusing on 3D...
VR Car Configurator, Fueled by Substance

VR Car Configurator, Fueled by Substance

VR Car Configurator, Fueled by Substance Pierre Maheut on October 6 2016 | News, Stories, Film/VFX, Design We had the opportunity this week to show a great VR experience at the Paris Motor Show Innovation Forum at Paris. The whole experience was created by Han YU to...
The art of Car Material Rendering by Jack Darton

The art of Car Material Rendering by Jack Darton

The art of Car Material Rendering by Jack Darton Pierre Maheut on March 30 2017 | Substance Painter, Stories, Game, Design Who are you? My name is Jack Davies, 25 years old from England. I’m based in a town called Warrington in the Northwest where I have spent most of...
Industrial Design: Injecting Realism with Substance

Industrial Design: Injecting Realism with Substance

Industrial Design: Injecting Realism with Substance Pierre Maheut on March 9 2017 | News, Substance Designer, Substance Painter, Game, Design Who are you? Iskander Gallyamov (also known as kenprol).   Where are you based? Ufa, Russia.   Where can we find...
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