FLUIDS INSIDE YOUR PLATFORM
RealFlow | Cinema 4D gives you the best in fluid simulation, directly inside Cinema 4D. Now you can achieve high-end simulations with an even easier workflow.
SERIOUS HIGH PERFORMANCE FLUIDS
RealFlow | Cinema 4D 2.0 is built on RealFlow’s 10 Dyverso multiphysics solver – so you get the best in fluid simulation quality and performance, with an easy workflow.
Forget about going back and forth between 3D platforms . You no longer have to worry about network dependencies, permissions, or IP issues.
FULLY INTEGRATED TOOLKITS
Make use of your favourite set of Cinema 4D tools. Just to name a few: Deformers, MoGraph objects, Thinking Particles workflows and native Cinema 4D falloffs.
HIGH SPEED SIMULATIONS
RealFlow | Cinema 4D is GPU accelerated, supporting CUDA and OpenCL.
DIFFERENT FLUIDS INTERACTION
Interaction between different fluids in the same scene.
Now it is possible to mix fluids with different properties. This includes not only liquids but all of our multiphysics materials (granular, viscous, viscoelastic) plus rigid and elastic.
VOLUME TAG FOR
Make sure RealFlow always sees your Cinema 4D object exactly the way you want it to. No matter if it is for collisions or emissions.
MORE THAN ONE SCENE IN
THE SAME DOCUMENT
You can have more than one scene in case you want to test different variations of your sim, or multiple independent takes for the same project.
MASK PARAMETERS IN
Avoid the emission of particles inside objects colliding with the fluid.
COLLIDER TAG IMPROVEMENTS
Decide which fluids will collide, set multiple collider tags for the same object or use textures to control collider parameters like the friction.
PARTICLE SKINNER DAEMON (DEFORMER)
This Cinema 4D deformer lets your objects adjust their shape to RealFlow particles.
MESHING OF CACHED FLUIDS
Only mesh your fluids without resimulating everything again. Excellent for fine tuning your mesh until you are happy with its look.
CHILD OBJECTS FLUID’S RANDOM TRANSFORMATIONS
Give your particle instances a more natural look thanks to their variation on position, rotation and scale.
RPC TO ALEMBIC
Alembic is now the only output format for RealFlow | Cinema 4D. And we have made sure that our files can be directly read by Cinema 4D with the new Axis Setup parameter.
Use RealFlow nodes and Cinema 4D colliders together.
FORCE DAEMONS FALLOFF
Cinema 4D falloffs are now part of RealFlow force daemons, making them more customizable than ever.
KILL DAEMONS FALLOFF
This exclusive feature of RealFlow | Cinema 4D 2.0 lets you decide down to the finest detail where and how particles are killed.
CROWN SPLASHES ON DEMAND
Create and customize crown splashes easily.
Take advantage of a fast and easy-to-configure mesh engine based on the OpenVDB library.
SPLINE EMITTER THICKNESS
The new Thickness parameter for the Spline emitter lets you create thick layers of fluid at just a click away.
New parameter “Fill mode” for Fill emitter to be able to use the same object for emission and collision.
Filter daemon has been improved with the possibility of using expressions, the Vorticity and Emitter ID as a condition of the new Randomness parameters.
C4D SPLINES AS REALFLOW PARTICLE PATHS
Create splines in Cinema 4D and use them as fluid paths in RealFlow.
C4D MATERIALS AS EMISSION MASKS
Use Cinema 4D materials and textures for emitting fluid particles.
USE REALFLOW DIRECTLY WITH C4D MOGRAPH
Convert RF to thinking particles, use particle instances and tracer objects.
EASILY CONFIGURABLE REALFLOW WETMAPS IN C4D
Use a RealFlow WetMap Shader on any Cinema 4D geometry.
Cinema 4D Related
3D Max Related