RenderMan
World’s Most Versatile Renderer
With a new state-of-the-art framework optimized for physically-based rendering, RenderMan can deliver unmatched flexibility for any production pipeline.
Production Proven
Not only does Pixar use RenderMan for our own feature films, but RenderMan is used throughout the industry for rendering Visual Effects and animation. Just click the circle below to see a full list of RenderMan movies…
点击这里了解更多
That’s Show Business Because RenderMan has been used on every kind of production, the software has already been pushed to every extreme, so it’s ready to render anything you can throw at it. Just take a look at some of these movies…
2017
Alien: Covenant
All the Money in the World
Blade Runner 2049
Cars 3
Coco
Downsizing
Ghost in the Shell
Granite Mountain
John Wick 2
Jumanji: Welcome to the Jungle
Justice League
King Arthur: Legend of the Sword
Kingsman: The Golden Circle
Kong: Skull Island
Life
Monster Trucks
Mother!
Murder on the Orient Express
Only the Brave
Pirates of the Caribbean: Dead Men Tell No Tales
Star Wars: The Last Jedi
The Dark Tower
The Greatest Showman
The Great Wall
The Mountain Between Us
The Mummy
Thor: Ragnarok
Transformers: The Last Knight
Wonder Woman
Valerian
xXx: Return of Xander Cage
Pixar Shaders and Lights
Now you can get out-of-box production shaders and lights straight from Pixar Animation Studios…no development required.
点击这里了解更多
Photo-realistic Images
Physically based shading allows RenderMan to deliver highly realistic lighting with minimal setup, including full support for multi-bounce ray traced global illumination and ray traced subsurface scattering. Much research and development has gone into making these traditionally expensive effects a production reality. Pixar’s first feature film to use this technology was Finding Dory, and now it has matured with great developments in Cars 3 and Coco.
Created for Artists
Take advantage of Pixar’s shading and lighting tech to render the most demanding jobs. Not only are these shaders fine-tuned for the highest level of performance, they also come fully loaded with all of the creative options for look development demanded by the shading artists at Pixar. Use Pixar Surface to create everything from glass to the most incredibly subtle skin you can image … and layer them on top of each other, for unlimited types of looks.
The new Pixar Displacement was written for the RIS framework, and supports advanced features, like 32bit vector displacements. With Pixar’s Marschner Hair dial in realistic (or fanciful) hair, with features not available in other models, but quite common in the real world, like luminous backscatter.
Analytic Physical Lighting
This new library of physically based lights offers standard features like color temperature, exposure, and IES profiles … but also includes specialized Light Filters which have been developed for feature film in collaboration with Pixar’s lighting TDs, allowing light to be quickly stylized in any number ways, offering a multitude of new creative possibilities.
The new Analytic lighting system allows for better light sampling, which leads to less noise and faster renders.
Genuine Production Excellence
Product Driven, Results Focused
RenderMan is used for all Pixar production rendering, including feature films, shorts, content for theme parks and marketing.
RenderMan is battle tested and driven by real production requirements at Pixar and hundreds of studios around the world.
Expert Training and Support
Every commercial customer has direct access to the most awarded development team in the industry, as well as in-depth training materials created by production experts, artists, and developers which are made available online in a variety of formats targeting all levels of skill.
Creative Studio Ecosystems
Artists interact with RenderMan through content creation plugins tailored specifically for the leading 3D apps.
Studios integrate RenderMan into pipelines and massive render farms using a rich collection of APIs and supported data formats.
Digital Humans
Discover how RenderMan is helping the amazing team at MPC reach new heights for photorealistic digital humans.
“RenderMan has never failed to deliver.”
-Uel Hormann – VFX Supervisor MPC
Streamlined UI
RenderMan has been greatly simplified
The interface for your favorite 3D application has been redesigned so you can focus more on the creative process.
Secondary Passes
RenderMan AOV and LPE passes provide robust workflows for compositing.
“We approached Finding Dory as if we had a live-action camera”
-Ian Meggiben – Director of Photography Finding Dory
Preset Browser
The new shareable library of physically based materials makes it easy to choose any type of shader. A helpful tool for managing shaders, lights, and textures.
Cloud Services
There are several RenderMan solutions for rendering in the cloud, providing extraordinary burst capacity.
Fully Featured Camera
RenderMan’s motion blur and depth-of-field can mimic the behavior of real-world cameras, so RenderMan’s synthetic images can realistically simulate their conventionally filmed counterparts.
Motion Blur
In live action film, motion blur is the result of objects moving during the exposure of the film. The faster the exposure, the less things will blur. Conversely, a long exposure results in more motion blur. Audiences are quite familiar with the look of motion blur and creating this effect in 3D fast and efficiently is critical for convincing visual effects. Pixar’s RenderMan can mimic the behavior of real cameras, with extraordinarily fast 3D motion blur.
By default, RenderMan renders scenes with an instantaneous shutter speed, an exposure which is impossible in the real world. However, without motion blur the effect would look unnatural, as moving objects would strobe across the screen, causing temporal aliasing. Thankfully RenderMan is extremely efficient at rendering motion blur and has a number of options to help tune the final look.
Cross Platform
RenderMan and all its plug-ins are made for the three main operating systems: Linux, OSX, and Windows.