What’s New
RenderMan version 24 delivers a suite of exceptional tools for advancing look-development workflows for feature film animation and VFX
Soul ©Disney/Pixar

XPU is Fast!
Make creative choices faster than ever by using all your computing resources during your look development.
CPU or GPU, RenderMan XPU can use it.
Reliable and Predictable
Look develop with XPU and transition seamlessly to RIS for final shot production.


The Mandalorian © Disney
Soul © Disney/Pixar
Mix and match Lama layers in all of our bridge products, you can even save Lama materials and share them through the Preset Browser.

“With its robust set of responses and controls, Lama is an amazing tool for look development.“
– Eric Wachtman, CG Look Development Lead, Laika
Ship concept by Ian McQue. Robot concept by Ruslan Safarov. Models by Cheyenne Chapel, Aliya Chen, Damian Kwiatkowski, Alyssa Minko, Anthony Muscarella, and Miguel Zozaya © Disney/Pixar – Shading and Rendering by Ernst Janssen Groesbeek & Hristo Arabadzhiyski at 9to3 Animation – RenderMan “Shipshape” Art Challenge
Bump Roughness
Innovative system developed at Pixar Animation for rendering micro details such as scratches efficiently and automatically, without expensive sampling.



Live Statistics
Watch your rendering resource usage live, thanks to a completely redesigned statistics system focused on interactivity and extensibility.
Star Wars: The Rise of Skywalker © and ™ Lucasfilm, Ltd. All Rights Reserved
More Features
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New Patterns – Extend your look development toolset with Phasor Noise, Hex Tiling, and more.
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OSL – All patterns can now be rendered natively in OSL, improving interoperability in shading pipelines and enabling the hybrid architecture of XPU.
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Better Sampling – New blue noise dithering improves the visual appearance of noise by organizing the sampling pattern distribution, resulting in a perceptually cleaner image sooner.
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Updates to All Bridges – Support for Maya, Blender, Katana, and Houdini, including new support for LPEs and AOVs in Solaris, Houdini’s USD-centric toolset. Initial support for Maya 2022 on release, with support for new Maya 2022 features (like USD) to follow.
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RenderMan for Blender – Completely rewritten and officially supported to take advantage of the full RenderMan 24 toolset.
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Dispersion – The new layered materials system supports a sophisticated prismatic fringing effect for refractive objects.
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Preset Browser – Updated to save MaterialX Lama materials and display filters, which facilitate the sharing of Stylized Looks.
For more see the Release Notes
Soul © Disney/Pixar