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V-Ray 6 for Cinema 4D

A whole new rendering experience — and beyond.

 

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The powerful V-Ray tools have been extended to support Cinema 4D which is widely used in architectural, motion graphics and visualization industries. The hybrid rendering utilizes the power of GPU but at the same time take advantages of the multi-threaded CPU power. In combination makes V-Ray to be highly efficient and added supreme rendering power to Cinema 4D bringing speed and realistic visualization to another high level.

License Type:

V-Ray is now available in three different tiers: Solo, Premium, and Enterprise.  It’s now easier to choose the best option to suit your needs.

Solo: Solo is for artists who want to render on a single computer.
Premium: Premium is ideal for customers who want access to floating licenses and Chaos companion products such as Phoenix, Player, Scans, and Vantage.
Enterprise: Enterprise is ideal for large studios considering volume purchases. (5 seats or more)

GPU + CPU Rendering

Optimized CPU rendering in V-Ray for Cinema 4D provides all-new speeds, plus enjoy blazing-fast GPU rendering for previews and final-frame renders. V-Ray’s feature-full production toolset delivers high-quality, physically accurate images and animation.

NEW UV MANAGER & TRIPLANAR MAPPING

The new UV manager brings UV channels to Cinema 4D, allowing artists to use unlimited UVs per shader for complete UV-mapping control. Or, use Triplanar mapping for texturing without UVs.

ACCURATE LIGHTING & GLOBAL ILLUMINATION

V-Ray uses physically accurate ray tracing to precisely calculate lights and real-world reflected lights and global illumination. Choose from precise path tracing, approximate — or use a hybrid of both.

NEW SKY MODELS & FASTER VOLUME RENDERING

V-Ray offers several sky models for the realistic lighting of scenes — including Hosek sky with atmospheric haze. Volumetric environment fog now renders even faster to help you quickly generate clouds, volume lights and more.

POWERFUL PROXY OBJECTS & INSTANCING

V-Ray Proxy objects replace complex scene geometry and load only at render time. And for added realism, you can add random material variations to V-Ray Proxy objects and render instances.

…and many other features coming!

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