POWERFUL RENDERING FOR C4D ARTISTS
V-Ray for Cinema 4D now operates under the same 3.4 core technology that has made V-Ray an industry-standard in visual effects, broadcast and architectural design projects for nearly 20 years. With its vast lighting, shading, and rendering toolkit, artists and designers have full control over the entire creative process.
V-Ray comes with all the lighting, shading, and rendering tools you need to create professional, photoreal imagery and animation.
Built to handle your biggest projects and your toughest scenes. Render anything and everything with V-Ray.
Spend less time waiting and more time being creative. Deliver your best work and never miss a deadline, via CPU or GPU, local or via the network.
V-Ray puts you in the driver seat. You’re in control. With V-Ray’s versatile features, you can choose the best approach for your scene.
AN INDUSTRY STANDARD
Independent artists and top studios choose V-Ray every day to create world-class designs and visual effects.
NEW V-RAY 3.6 CORE – BLAZING FAST CPU & GPU RENDERING SPEED
In V-Ray 3.6 all parts of the engine have been greatly speed up. The new extremely optimized CPU rendering brings V-Ray to speeds never seen before rendering, providing a feature full and powerful production tool set for high-quality, high-resolution images and animations with V-Ray. V-Ray provides 100% physical correct ray tracing methods. In addition V-Ray 3.6 now also offers blazing fast GPU render options for previews and final frame rendering (for supported features-see FAQ page).
SIMPLE USAGE – NEW FULL AUTOMATIC SAMPLING
Simplicity is one of the best new features. V-Ray 3.6’s new automated sampling with its variance based adaptive ray tracing technology offers a dramatic different way to work for artists in eliminating the need to set or tune any complex settings – just choose the GI engine type, the render time and start render. Subdivisions, technical render settings, all that is not needed any more in V-Ray 3.6. The new progressive rendering for CPU and GPU gives you an instant feedback on the render result.
GLOBAL ILLUMINATION & ACCURATE LIGHTS
V-Ray uses physically-correct ray tracing methods to precisely calculate lights and reflected light (“GI”) as we see it in reality . You can choose from several global illumination options – precise path tracing, approximate or a hybrid of both.
PHYSICAL LAYERED BRDFS WITH NEW MATERIALS & SHADERS
V-RAYforC4D offers a real world & multi layered BRDF for creating high end and physical correct materials. Due its real world layering setup it is automatic fully energy preservation correct. Special BRFD Material types gives you the all the tools and Artist can wish for.
PHYSICAL CAMERAS – VR READY – 360 DEGREE STEREO CAMERAS
V-Rays real world camera system let you work like a photographer, it offers all physical control and provides detailed depth of field and cinematic motion blur. The new VR 360 stereo camera types let you output to the newest VR technologies.
UNLIMITED UV’S PER SHADERS & TRIPLANAR MAPPING
Our new UV manager Tag brings UV channels to C4D. This allows you to use unlimited UVs per shader for comprehensive UV mapping control. The new Triplanar mapping feature enables an artist friendly workflow to proper map models which have no UV map at all.
PROXIES & INSTANCING WITH SHADER & MATERIAL RANDOMISATION TOOLS
Render massive scenes with proxy objects. V-Ray proxies efficiently replace complex scene geometry and load only at render time. Via random variation shaders and materials you can control variations in color and texture to the proxies or renderistances.
NEW SKY MODES, AREAL PERSPECTIVE & FASTER VOLUME RENDERING
V-Ray offers several realistic skymodels for realistic lighting of outdoor and indoor scenes, including Hosek sky with athmospheric haze. The volume environment fog renders faster now and is also available on per material basis,to make clouds, fog, volume light, god rays etc.
FULL MAXON HAIR, FUR, SPLINE AND GRASS RENDER SUPPORT
V-RAYforC4D fully supports Maxon Hair via real 3d geometry using V-Ray’s memory efficient hair procedurals. The V-Ray Hair BRDF gives physical correct Hair shading. Effects like base color sampling, root tip color & transparency, are supported. Also included is V-RayFur and V-Ray FastFur.
NEW VFB WIN & OSX – LUT CONTROL, DENOISER & LENS EFFECTS
The advanced VFB offers high level tools, like color correction, exposure, white balance, LUT support, History, V-Ray lens effects and the new V-Ray denoiser tool which can greatly speed up your renders. It is available on windows and OSX.
NEW V-RAY CLIPPER, RENDER TIME BOOLEANS & RENDER MASK
V-Ray 3.6 offers a realtime clipper which lets you cut any geometry, even proxies multiple times, making architectural section renderings of big buildings a breeze with it. It also has an option to use custom geometry for render time booleans. Each Vray BRDF has a raytraced rounding options for automatic edge chamfering, for enhanced realism.The new Render mask tool lets you mask out any region of the render by various methods.
CPU & GPU PRODUCTION RENDER & NEW IPR PREVIEW WINDOW
V-Rays famous production render options have been further enhenced in speed and features. Beside the very fast and poweful CPU production renderer, we offer now the option to use also GPU for production for the GPU supported features(for features/limits- see FAQ page). In the new IPR window you can preview your scene in cpu or gpu mode. Also VFB lens effects and denoiser add GPU accelleration to your renders.
NEW EXTENDED RENDER ELEMENTS, ID PASSES AND LIGHT SELECT FEATURE
V-Ray 3.6 offers an extensive set of render elements and object/material id selection channels via its multipass feature for professional post production pipelines. It also supports now to have selected lights on seperate layers, for changing color or intesity later on via post editing tools.
V-RAY DR & FULL UNLIMITED C4D CMD-LINE/TEAMRENDERING
V-Ray is designed from the core to render on distributed systems. It offers native V-Ray Distributed rendering (DR) with free DR nodes included.Dr supports CPU and GPU rendering and allows you also to render only on nodes, exluding the local machine. In addition we support Maxon Team/Cmd line render for stills and animations, with unlimited free nodes included!