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FLUIDS AND MORE INSIDE YOUR PLATFORM

RealFlow | Maya gives you the best in fluid simulation and more, directly inside Autodesk Maya®. Now it is faster and easier to simulate granulars, viscous, viscoelastic, rigid, and elastic materials with an even easier and faster workflow. Achieve high-end GPU-accelerated simulations from inside the Maya® interface.

INTUITIVE WORKFLOW FOR A GREAT SIMULATION EXPERIENCE

You only need a few clicks to get RealFlow | Maya running. Ready-to-use force daemons, GPU-powered fluids and materials, and a fast OpenVDB mesher make it easy to achieve the perfect simulation.

MULTI-PHYSICS

RealFlow | Maya is not just liquids, but also granulars, viscous, viscoelastic, rigid, and elastic materials. Most of these different types of substances are able to interact. Sand can be washed away by water, rigid bodies are trapped in heavy snow, cream floats on top of coffee. Your creativity is the limit!

GPU-POWERED SIMULATIONS

The entire range of fluids and materials is GPU-accelerated. You won’t believe how fast fluid simulations can be with RealFlow | Maya. Unleash your ideas with more turnarounds in less time! And the best thing is that you are not tied to a certain platform. With CUDA and OpenCL you are free to explore different technologies and protect your hardware investment.

ULTRA-FAST OPENVDB MESH ENGINE

An artist-friendly interface, fast and effective filters, and our advanced meshing technology let you create and fine-tune millions of polygons in seconds. RealFlow |Maya meshes also store data like age or velocity for a perfect render experience. And weight maps allow for the creation of colourful mixing effects.

SEAMLESS INTEGRATION

Are you tired of using exchange tools? With RealFlow | Maya, connectivity plugins are a thing of the past. Everything is based on an Alembic pipeline directly inside Maya®. Turn objects into obstacles and emitters, render complex meshes or create particles from complex splines. Support for nParticles and even MEL included.

ACCURATE PARTICLE-OBJECT INTERACTION

Objects are essential and we put a strong focus on particle-object interaction. RealFlow | Maya works with all of Maya’s internal object types including NURBS. You can use objects as obstacles and containers, let animated bodies collide with fluids to create impressive splashes, and control  the interaction through a wide range of physical properties such as friction, stickiness or bounciness.

FORCES AND FALLOFFS

Forces are a key element in RealFlow |Maya and they are introduced through a wide variety of daemons . Many daemons can be controlled and limited with completely customizable falloffs to shape their behaviour and scope. Typical examples are gravity, attraction or wind.

CREATIVE TOOLS

Creativity and control. Impressive crown splashes, entwined spline emitters, swirling splashes, and thin sheets of fluids moving in slow-motion. All this – and many more – is right at your finger tips with RealFlow | Maya.

INITIAL STATES

Initial states can be created from arbitrary simulation frames and used as a starting point for a new simulation pass. This feature does certainly not sound very spectular, but initial states are definitely on of the biggest time savers in RealFlow | Maya.

SKINNING TOOL

This smart tool transfers position and velocity information from rigid and elastic material particles to objects to make them behave like rigid or elastic bodies. But you can also use liquid, viscous, viscoelastic or granular particles to deform and move objects – and to explore new creative worlds with abstract shapes.

OBJECTS AND TEXTURES

Objects and textures work both ways in RealFlow | Maya. You can use the object texture to emit particles, customize properties like its friction or generate new textures where particles leave wet marks on an object’s surface.

MEL AND PYTHON

RealFlow commands are exposed for scripting. Query your particles information for unlimited possibilities.

PLATFORM-INDEPENDENT

RealFlow | Maya is available for Autodesk Maya® 2017 and 2018 (Windows, Linux, macOS).

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