V-Ray Next for 3ds Max, Update 1 out now
Find out how our brand new Viewport IPR, more accurate lens effects and GPU rendering improvements can help you create your best work in no time.
Scanline VFX — The Meg © Warner Bros. Ent. All rights reserved.
We’ve released our first update for V-Ray Next for 3ds Max — and it’s a big one. With our brand new Viewport IPR, artists and designers can work and render at the same time. We’ve integrated more accurate lens effects, and added a host of GPU rendering improvements under the hood.
What’s new in V-Ray Next for 3ds Max, update 1
Create faster with the new Viewport IPR
Keep working while you render, utilizing the ultra-fast new viewport IPR in V-Ray Next.
Discover the new Lens Effects
New glare and bloom lens effects have been fully redesigned to be faster and more accurate.
GPU bucket rendering
Accelerated multi-GPU performance and distributed rendering, plus support for Cryptomatte render elements.
New GPU dispersion
Now available in V-Ray GPU, render highly accurate light refractions that split into their component colors.
Faster fog with GPU
Quicker, better sampling of environment fog to rapidly add depth to scenes with V-Ray GPU.
Mimic rolling shutter
Emulate the warped motion blur effects common in digital video and cell phone cameras.
Physical Hair with Glint & Glitter controls
The V-Ray Physical Hair material adds new Glint and Glitter controls for better highlights.
Improved lighting render elements
Improved lighting passes provide artifact-free results independent of light sampling.