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Courtesy Ubisoft Québec, Framestore & Warner Bros. Pictures, UE4Arch

ourtesy of Guerrilla Games / Sony Interactive Entertainment, Naughty Dog / Sony Interactive Entertainment & Unity

Allegorithmic has been reimagining the process of texture creation since 2003. Today, over 85% of AAA game studios use Substance in their production pipelines, making Substance the industry standard for PBR material authoring. Substance is quickly spreading to the fields of VFX and animation, design and architecture, allowing a growing number of artists and designers to harness the power of rapid, efficient texturing and material authoring.

A comprehensive ecosystem

Substance is a unique, comprehensive ecosystem of tools and content, revolving around 3 major software components:

3D PAINTING SOFTWARE

Texture with brushes, masks and particles; render and export easily to game engines and portfolio sites.

MATERIAL AUTHORING SOFTWARE

Author textures and materials using a non-destructive, node-based, procedural and scriptable workflow.

IMAGE-TO-MATERIAL GENERATION TOOL

Extract tileable PBR textures and generate normal maps.

And 2 sources of pre-set content where you can find or share materials and assets:

PHYSICALLY BASED MATERIAL LIBRARY

Substance Source is an ever-growing content library where you can find physically based, high resolution and tweakable assets for texturing.

ARTIST-TO-ARTIST SHARING PLATFORM

Download and share community-created content under a Creative Commons license.

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User Stories

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They are using Substance

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