by root | Sep 29, 2018 | Substance
Substance Source: Creature Skins Nicolas Paulhac on September 27 2018 | Substance Painter, Substance Designer, Substance Source, Release, Content, Game, Film/VFX Blisters, suction pads, scales and more – this month, Substance Source showcases materials with...
by root | Sep 29, 2018 | Substance
Texturing Hero Assets on the Movie Pacific Rim: Uprising with DNEG Pierre Bosset on September 22 2018 | Substance Painter, Substance Designer, Stories, Film/VFX Hi, thanks for having me. My name is Marc Austin, I am a Build Supervisor at DNEG Vancouver. I’ve...
by root | Sep 29, 2018 | Substance
Capsule Studio: How to use Substance Painter Optimally in Small VFX Teams Pierre Bosset on September 4 2018 | Substance Painter, Stories, Film/VFX Hi guys, thanks for taking your time for this interview. Could you tell us more about yourselves and Capsule Studio?...
by root | Sep 29, 2018 | Substance
Substance Painter + Marvelous Designer: Clothing Texturing with Saeid Rezaee Pierre Bosset on August 30 2018 | Substance Painter, Stories, 3ds Max, Marvelous Designer, Design I am Saeid Rezaee Pour. I live in Rasht, a beautiful city in the north of Iran. I work as a...
by root | Sep 29, 2018 | Substance
Creating Ceramic Creatures For Adobe’s Project Aero with Stuart LynchPierre Bosset on August 25 2018 | Substance Painter, Stories, Cinema 4D, v-Ray, ZBrush, AR, DesignToday we interview Stuart Lynch, a freelance 3D artist currently working on Adobe’s Project Aero. For...
by root | Jun 11, 2018 | Substance
SUBSTANCE SOURCE AUTOMOTIVE MATERIALS: PROTOTYPING Marine Caillault on June 1 2018 | Substance Painter, Substance Designer, Substance Source, Release, Content, Scans Hi, material lovers! This is it. The moment when we follow up on our promise to release a massive...
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