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Introducing Substance Source – Architecture Selection

Introducing Substance Source – Architecture Selection

Introducing Substance Source – Architecture Selection Pierre Maheut on November 15 2016 | News, Content, Design Substance Source gets its first major update today with the Substance Source – Architecture Selection. For architects and designers who are using materials...
Interior Design: The Fingerprint of Ibrahim Saad

Interior Design: The Fingerprint of Ibrahim Saad

Interior Design: The Fingerprint of Ibrahim Saad Pierre Bosset on March 17 2017 | Substance Painter, Stories, Architecture Who are you? Ibrahim Saad.   Where are you based? Cairo, Egypt.   What do you do? I’m a CGI artist, I work mainly in...
Physically Based Materials Workflow for ArchViz

Physically Based Materials Workflow for ArchViz

Physically Based Materials Workflow for ArchViz Pierre Maheut on April 5 2017 | Tutorials, Architecture In this NVIDIA webinar, Andrew Rink, Marketing Strategy for AEC & Manufacturing at NVIDIA and Scott DeWoody, Firmwide Creative Media Manager at Gensler, give us...
The Mill: Creating Kia’s Super Bowl Ad with Substance

The Mill: Creating Kia’s Super Bowl Ad with Substance

The Mill: Creating Kia’s Super Bowl Ad with Substance Claudia Vance on April 22 2017 | Stories, Film/VFX Visual effects studio The Mill creates visual narratives for some of the biggest names in industry and media, including carmaker Kia, whose Super Bowl LI ad...
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